■ NEW QUEST
■ NEW QUEST
Design that understands.
And therefore performs.
Design that understands.
And therefore performs.
UX consulting and visual design
for games, digital products and creative brands

♦ SELECT YOUR CLASS
What are you looking for?
UX Consulting
Great UX feels like a perfect game loop: smooth, intuitive, satisfying.
I identify friction points and show you how to fix them.
For games, apps and digital products.
Visual Design
From game assets to illustration, from branding to storyboards, from logos to covers.
I translate your ideas into a visual language
that sticks.
For digital products
and print media.
♥ CHOOSE YOUR LOADOUT
Where should we start?
Scout
Does your game’s UX match your vision?
I playtest your game with fresh eyes and document the full experience, including emotions, friction points, actions, thoughts and timestamps.
LEVEL 01
Scout
Playtest & document
✦
Unbiased playthrough
✦
Documented player journey
✦
Emotions and friction points
✦
Thoughts and timestamps
Strategist
Need a focused UX action plan?
Not just feedback, but a concrete roadmap you can put into action right away. Clear recommendations with templates, prioritized by efficiency and impact.
LEVEL 50
Strategist
Prioritize & plan
Everything in Sage, plus:
✦
Comprehensive UX audit
✦
Review against proven UX principles
✦
Prioritized action recommendations
✦
Roadmap by effort and impact
✦
Annotated solution proposals
Sage
Does something still feel off in your game?
You get more than a first impression from an outside expert perspective. You also get a clear assessment of your biggest UX issues.
Sage
Does something still feel off in your game?
You get more than a first impression from an outside expert perspective. You also get a clear assessment of your biggest UX issues.
LEVEL 20
Sage
Analyze & understand
Everything in Scout, plus:
✦
UX assessment
✦
Key obstacles
✦
Relevance ranking
✦
Clear analysis
S-Tier
Want to take your game to the next level?
For teams who want more than insights into what could be improved and are ready for tailored solutions and assets for their game.
LEVEL 99
S-Tier
Design & implement
Everything in Strategist, plus:
✦
Developed solution concepts
✦
Wireframes and user flows
✦
UI templates for defined key screens
✦
Custom assets in the agreed scope
✦
Delivery-ready documentation
Scout
Does your game’s UX match your vision?
I playtest your game with fresh eyes and document the full experience, including emotions, friction points, actions, thoughts and timestamps.
Sage
Does something still feel off in your game?
You get more than a first impression from an outside expert perspective. You also get a clear assessment of your biggest UX issues.
Strategist
Need a focused UX action plan?
Not just feedback, but a concrete roadmap you can put into action right away. Clear recommendations with templates, prioritized by efficiency and impact.
S-Tier
Want to take your game to the next level?
For teams who want more than insights into what could be improved and are ready for tailored solutions and assets for their game.
What kind of support do you need?
XP 0 / 100
LEVEL 01
Scout
Playtest & document
✦
Unbiased playthrough
✦
Documented player journey
✦
Emotions and friction points
✦
Thoughts and timestamps
LEVEL 20
Sage
Analyze & understand
Everything in Scout, plus:
✦
UX assessment
✦
Key obstacles
✦
Relevance ranking
✦
Clear analysis
LEVEL 50
Strategist
Prioritize & plan
Everything in Sage, plus:
✦
Comprehensive UX audit
✦
Review against proven UX principles
✦
Prioritized action recommendations
✦
Roadmap by effort and impact
✦
Annotated solution proposals
LEVEL 99
S-Tier
Design & implement
Everything in Strategist, plus:
✦
Developed solution concepts
✦
Wireframes and user flows
✦
UI templates for defined key screens
✦
Custom assets in the agreed scope
✦
Übergabefertige Dokumentation
All packages include a 30-minute intro call and a questionnaire about your game.
Please note that before the player journey, I should learn only as much as necessary about your game, so I can document the experience as unbiased as possible.
♥ INVENTORY
Visual Design Studio
Illustration
From concept art to key art: illustrations that move people.
Character Design
Characters with personality, recognition value and soul.
Print & Marketing
Flyers, posters, banners, ads and campaign assets.
Presentation Design
Pitch decks, workshops and presentations that stay with people.
Storyboard
Visual planning for film, advertising, games and social media.
Logo & Branding
Character-driven brands: clear, recognizable and memorable.
Game Assets & UI
Icons, interfaces and visual systems for flow and style in your game.
Cover Design
Visual planning for film, advertising, games and social media.
Animation
UI animation and motion graphics that give movement meaning.
Illustration
From concept art to key art: illustrations that move people.
Game Assets & UI
Icons, interfaces and visual systems for flow and style in your game.
Storyboard
Visual planning for film, advertising, games and social media.
Print & Marketing
Flyers, posters, banners, ads and campaign assets.
Animation
UI animation and motion graphics that give movement meaning.
Presentation Design
Pitch decks, workshops and presentations that stay with people.
Character Design
Characters with personality, recognition value and soul.
Cover Design
Visual planning for film, advertising, games and social media.
Logo & Branding
Character-driven brands: clear, recognizable and memorable.
Illustration
From concept art to key art: illustrations that move people.
Presentation Design
Pitch decks, workshops and presentations that stay with people.
Game Assets & UI
Icons, interfaces and visual systems for flow and style in your game.
Character Design
Characters with personality, recognition value and soul.
Storyboard
Visual planning for film, advertising, games and social media.
Cover Design
Visual planning for film, advertising, games and social media.
Print & Marketing
Flyers, posters, banners, ads and campaign assets.
Logo & Branding
Character-driven brands: clear, recognizable and memorable.
Animation
UI animation and motion graphics that give movement meaning.
About me
About me
I’ve been drawing since I could hold a pencil, and I’ve been a gamer since I first played Super Mario World on the SNES.
At some point, I realized those two things belonged together. So I studied Game Design at SAE Hamburg. For over twelve years, I’ve worked as a UI/UX designer and graphic designer in the games and media industry, most recently on a project nominated for the German Computer Game Award.
What I learned along the way: when you’re too close to your own project, you eventually stop seeing what others see. That’s where I come in.
As an independent UX consultant, I combine player experience with a designer’s craft and deliver not just analysis, but concrete solutions.
When I’m not solving UX problems, I illustrate, design characters, draw storyboards or create brand identities and pitch decks.
Pinji Productions brings my two biggest passions together in a service that genuinely helps.
Designer. Gamer. Problem solver at heart.
I’ve been drawing since I could hold a pencil, and I’ve been a gamer since I first played Super Mario World on the SNES.At some point, I realized those two things belonged together. So I studied Game Design at SAE Hamburg. For over twelve years, I’ve worked as a UI/UX designer and graphic designer in the games and media industry, most recently on a project nominated for the German Computer Game Award.
I’ve been drawing since I could hold a pencil, and I’ve been a gamer since I first played Super Mario World on the SNES.
At some point, I realized those two things belonged together. So I studied Game Design at SAE Hamburg. For over twelve years, I’ve worked as a UI/UX designer and graphic designer in the games and media industry, most recently on a project nominated for the German Computer Game Award.
What I learned along the way: when you’re too close to your own project, you eventually stop seeing what others see. That’s where I come in.
As an independent UX consultant, I combine player experience with a designer’s craft and deliver not just analysis, but concrete solutions.
When I’m not solving UX problems, I illustrate, design characters, draw storyboards or create brand identities and pitch decks.
Pinji Productions brings my two biggest passions together in a service that genuinely helps.




Was ich dabei gelernt habe: Wer zu nah am eigenen Projekt ist, sieht irgendwann nicht mehr, was andere sehen. Genau da komme ich ins Spiel.
Als externe UX-Beraterin verbinde ich Spielerfahrung mit gestalterischem Handwerk und liefere nicht nur Analysen, sondern auch konkrete Lösungen.
Wenn ich gerade keine UX-Probleme löse, illustriere ich, entwickle Charaktere, zeichne Storyboards oder gestalte Marken und Pitchdecks.
Pinji Productions verbindet meine zwei großen Leidenschaften zu einem Angebot, das wirklich hilft.
Designerin. Gamerin. Problemlöserin mit Herz.
What I learned along the way: when you’re too close to your own project, you eventually stop seeing what others see. That’s where I come in.
As an independent UX consultant, I combine player experience with a designer’s craft and deliver not just analysis, but concrete solutions.
When I’m not solving UX problems, I illustrate, design characters, draw storyboards or create brand identities and pitch decks.
Pinji Productions brings my two biggest passions together in a service that genuinely helps.
Designer. Gamer. Problem solver at heart.
Designer. Gamer. Problem solver at heart.
